What the player is able to see and the lens they use to explore the world reshape the player’s objectives, their sympathies and so on.”
“Regardless of whether the player-character is actually a character or merely a window into the world, a player’s control of vision frames the world and informs the player what they are supposed to take from it.
One of the important implications he makes is that games not only recontextualize spaces through the perception of characters, these spaces become new, abstracted representations that reflect larger perceptions and ideas Mark Fillipowich has a great piece from July about how the game camera is used to abstract the context of narrativized spaces. Ernst Ludwig Kirchner, “Postdamer Platz” 1914